Friday, July 3, 2009

Rosemary Reviewed!






Hello everybody!
I have some news that is blogworthy again, which is exciting!
Over the last semester, there have been a number of things I've worked on that I wasn't allowed to post (Piper's Pet, a 7-pager called "Spring Requiem" for SofaWolf Press, and my work for GAMBIT at MIT among them). 

But today the GAMBIT Game Lab has released our work from last semester online!
Sooooo: you can actually download and play our project "Rosemary" here:




You know what's even cooler? Just a week after it's release, it's been reviewed on Destructoid, and very positively at that! You can read the review here.

Thirdly, there's another game we collaborated on was The Bridge, also just recently released on the GAMBIT site. Our RISD art team were responsible for the background art and monster animation, while the character design and animation were handled by MIT artist Alison Malouf. 



I was one of three RISD artists set to work on Rosemary and The Bridge (both projects which had been rolling long before we got there). All the UI, Characters, Settings, Menus, and Intro were drawn up, painted and implemented by myself, Fabiola Garza, and Brandon Cebenka
I'm actually still working with both of them at the lab over the summer, though this time we're spread across several projects, and we've been involved from the earliest conceptual process in driving the vision for the games!
Credit for the art goes all around, since we were all in eachother's work so much it's actually hard to remember who did what on Rosemary or The Bridge. 

I'm working on a particular project right now at the Lab, and I can't wait to be able to unveil when it's published, but it's not even close-to-finished yet, so that may be a few months!

Highly recommended Youtube-ed themes of recent life in Boston: 


and

(I've actually been REALLY into Amanda Palmer these last weeks...her solo album is amazing, and I highly recommend checking her out: she is a singularly weird and fascinating individual. A really powerful lyricist as well. Songs for the not-easily-offended: Strength Through MusicDelilah(better to find recorded version...AMAZING song), Runs in The Family, Leeds United)

Alright, that's it for now! Let me know what you think of the games, sorry to mac users without emulation - Rosemary is PC only!

Much love, and thanks for reading!

-Nick

6 comments:

Natalie Riess said...

The game looks gorgeous, but I do not have the right sort of computer to play it on. Bother!

Saskia said...

Rosemary crashed when I climbed down the well. Why are there no savegames? :( I don't want to do everything again.

adriprints said...

Beautiful screen shots. Nice job!

littlepinkpebble said...

the game looks wonderful~!!

baby sister said...

all mac users should get parallels so that they can run PC only stuff on their macs.

i'll check it out when i get home.

but good job anyway nick!

Anonymous said...

Rosemary was a neat game... if a little short, but the ending is really confusing.
I get the feeling that she saw his body as a child, and blocked it out. Her parents realized she didn't remember, and said he was an imaginary friend. But the visit to her old town brought back the memories, so she remembered it all at the end.
But if I'm wrong, feel free to let me know.
sckovacs@yahoo.com